Monday, September 24, 2007

Playtesting- The first iteration has serious flaws...Do more with Less


It is a good thing to know - earlier is better - that your game idea has flaws. Serious flaws (it is worth repeating). I spent a few hours setting up a play test prototype in Maya.

I was almost embarrassed to show it to my fellow team mate- but it got the idea across which is a start. It should be easy to begin the tweaking process to really refine the user experience. Think of the ways it can be better. Lesson Learned: do more with less!There are many variable to consider with this prototype and I'm already convinced simplicity is best. My new favorite website is http://www.addictinggames.com/, simple fast, and great ideas- well some of them. I think there are plenty we can learn from an A.D.D. audience.

While I'm away for the next few weeks, the team *should flush out some great ideas with actual subjects. I want the subjects to be brutal.

Next week I will check in to see how we're doing.

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