My game idea was chosen!...I'm sure it was like 2 votes but still...
I was struggling to find a game concept and this proposal was actually my second idea. This is the link:
http://www.sfu.ca/~dma35/iat410/
http://www.sfu.ca/~dma35/iat410/dmilam_Deep%20Field.ppt
I dumped my earlier idea which was an attempt to create a culturally accurate game depicting 1st nation artwork and themes. I realized there were some serious validity/authenticity concerns since I have no 1st nation heritage. Oh well- Beth Dillon is all over this topic anyways.
Getting back to the idea a that was chosen (see the presentation), in playing Oasis, the inspiration for Deep Field, I realized the story (game aesthetics) is totally arbitrary. Fog of War, 85 clicks, Barbarians always invade the closest city, these are only some of the less functional story elements sacrificed to make a fun (puzzle solving/strategy) and addicting game. These themes were carried over with the Deep Field Proposal where finding a planet (lightyears away) and colonizing it all happen in 1 mouse-click. I hope the game we actually end up making enhances the user experience even further. That is the hope at least.
Lastly, I saw some great ideas during the lab presentations. I'm glad to see the foodfight game was chosen. I can tell that's a sure winner.
Wednesday, September 19, 2007
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